The tiles · Kindergarten to grade 2

Odometer

Place value as wheels that roll over

The ones wheel passes 9 and bumps the tens wheel. 199 and one more rolls two wheels.

On the way This tile's page is up; the playable version follows.

What your child does

A stack of wheels, 0 to 9 on each. Rolling a wheel past 9 bumps the next one. Your child turns the wheels to count on, to add ten, to add a hundred, and feels the ripple when a nine rolls over.

This is where the carry is felt one number at a time, before any column method: why 9 and one more rolls, why 199 and one more rolls two places, and what a zero in the middle of a number means.

What it teaches

  • One more, one less
  • Counting on from any number
  • Ten more, ten less
  • Ten or a hundred more and less
  • Crossing hundreds when counting up
  • Three-digit subtraction

Mistakes it recognises as your child plays

  • Ten more changes the ones digit
  • Adding ten without the carry into hundreds
  • Stopping the count at the ten
  • Borrowing upwards when counting past a ten
  • Borrowing without taking one from the next column

See what it finds.

Odometer is also one of the games in the five-minute subtraction with regrouping (borrowing) check, which plays several tiles, picks the next problem from the last answer, and names the pattern it sees.

The other tiles

Stacks · Carry · Make Ten · Chart · Time · Fraction · Brick · Rectangle

Cardinal Math watches for all of these, every day.

Inside the app the same patterns are caught as your child plays, across the whole of K to grade 5, and explained to you in plain words. One price, no ads, no streaks. Coming to iPhone and iPad.

Tell me when it's out